Light components stay visible if "Actor Hidden In Game" is checked. This issue occurs even when other components (such as a static mesh) are no longer visible. I tested with a static mesh component to see if the issue was affecting other components, but it is only affecting the light component.

Steps to Reproduce
  1. Create a blank Project (No starter content needed)
  2. Create a blank level (Also make area dark so it is easy to see light)
  3. Create a new Actor Class BP > Name it > LightTestBP
  4. open "LightTestBP" and add a light component
  5. Place LightTestBP into the level
  6. PIE (expected: Light is on )
  7. Exit PIE and select "LIghtTestBP" in the level
  8. In The Details Panel under Rendering Check the box for "Actor Hidden In Game"
  9. PIE

Expected: Light should be hidden in game / not visible

Results: Light is not hidden / light is still visible (even when other components are not visible)

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Cannot Reproduce
Affects Versions4.14.3
Target Fix4.21
Fix Commit4374043
CreatedFeb 6, 2017
ResolvedSep 19, 2018
UpdatedSep 25, 2018