The Max Draw Distance setting culling meshes at incorrect distances during PIE relative to Standalone/New Editor Window.

I was unable to reproduce this in a new blank project using a single cube mesh, but the project provided by the user has a few merged meshes and are a bit larger than the standalone cube which reproduces the issue.

Yes, this issue does not occur in 4.14.3-3249277 binary release.

Steps to Reproduce
  1. Open attached project (4.14.3).
  2. PIE and Play in Standalone
  3. Observe how the meshes cull at their respective distances.
  4. Open a copy of project.
  5. PIE and Play in Standalone.

Outcome Meshes cull at much closer distances in PIE than in Standalone.

Expected PIE and Standalone have identical cull distances.

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Affects Versions4.15
CreatedFeb 6, 2017
UpdatedOct 28, 2019