Was not able to reproduce on Windows.
I checked the Linux log (Project, UE4) and did not notice anything meaningful there. I used GDB to get a backtrace from the core dump file. Attaching that and an image of the callstack of my terminal when the crash was happening.
Repro:
Result:
Crash
Epxected:
Viewport controls submenu opens
Frequency:
100%
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Hey, why do i get this when i snap two similar meshes together?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41634 in the post.
0 |
Component | UE - Platform - Linux |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Feb 6, 2017 |
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Resolved | Feb 7, 2017 |
Updated | Apr 27, 2018 |