The texture property node returns incorrect values for texture objects that have a render target as its input. The correct value will be returned if a normal texture is used for the input instead.
RESULT
If you have texture size selected for the texture property node it will return 0 and for texel size 11111.1111 for both x and y.
EXPECTED
It returns the size of the render target in the case of a default render target it should be (256,256)
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.13.2, 4.14.3 |
Target Fix | 4.17 |
Fix Commit | 3346042 |
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Main Commit | 3357449 |
Created | Feb 7, 2017 |
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Resolved | Mar 14, 2017 |
Updated | Apr 27, 2018 |