The texture property node returns incorrect values for texture objects that have a render target as its input. The correct value will be returned if a normal texture is used for the input instead.
If you have texture size selected for the texture property node it will return 0 and for texel size 11111.1111 for both x and y.
It returns the size of the render target in the case of a default render target it should be (256,256)
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