Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1.
Could be related the the fix for this JIRA: https://jira.it.epicgames.net/browse/UE-19252
1. Open the attached test project
2. PIE
3. Press the E-key to set the Physics Blend Weight to 0.5 on the actor in front of you
4. Follow the ragdoll to take a closer look
Results: The root of the Physics Asset will follow but the limbs will not match the Skeletal Mesh position
Expected: For the Physics Asset to follow the Skeletal Mesh exactly
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.13.2, 4.14.3, 4.15, 4.16 |
| Created | Feb 9, 2017 |
|---|---|
| Resolved | Feb 9, 2017 |
| Updated | Apr 27, 2018 |