Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1.

Could be related the the fix for this JIRA:

Steps to Reproduce

1. Open the attached test project
2. PIE
3. Press the E-key to set the Physics Blend Weight to 0.5 on the actor in front of you
4. Follow the ragdoll to take a closer look

Results: The root of the Physics Asset will follow but the limbs will not match the Skeletal Mesh position

Expected: For the Physics Asset to follow the Skeletal Mesh exactly

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Won't Fix
ComponentOLD - Anim
Affects Versions4.
CreatedFeb 9, 2017
ResolvedFeb 9, 2017
UpdatedApr 27, 2018