Error message:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out of bounds: 68 from an array of size 68
Source Context:
733 734 ExtractBoneTransform(RawAnimationData, OutAtom, TrackIndex, Time); 735 } 736 737 void UAnimSequence::ExtractBoneTransform(const TArray<struct FRawAnimSequenceTrack>& InRawAnimationData, FTransform& OutAtom, int32 TrackIndex, float Time) const 738 { 739 // Bail out if the animation data doesn't exists (e.g. was stripped by the cooker). 740 if(InRawAnimationData.Num() == 0) 741 { 742 UE_LOG(LogAnimation, Log, TEXT("UAnimSequence::GetBoneTransform : No anim data in AnimSequence[%s]!"),*GetFullName()); 743 OutAtom.SetIdentity(); 744 return; 745 } 746 747 ***** ExtractBoneTransform(InRawAnimationData[TrackIndex], OutAtom, Time); 748 } 749 750 void UAnimSequence::ExtractBoneTransform(const struct FRawAnimSequenceTrack& RawTrack, FTransform& OutAtom, int32 KeyIndex) const 751 { 752 // Bail out (with rather wacky data) if data is empty for some reason. 753 if (RawTrack.PosKeys.Num() == 0 || RawTrack.RotKeys.Num() == 0) 754 { 755 UE_LOG(LogAnimation, Log, TEXT("UAnimSequence::GetBoneTransform : No anim data in AnimSequence!")); 756 OutAtom.SetIdentity(); 757 return; 758 } 759 760 const int32 PosKeyIndex = FMath::Min(KeyIndex, RawTrack.PosKeys.Num() - 1); 761 const int32 RotKeyIndex = FMath::Min(KeyIndex, RawTrack.RotKeys.Num() - 1); 762 static const FVector DefaultScale3D = FVector(1.f);
Most recent user affected CL: 3286799
Logs: [Link Removed]
CrashReporter User Descriptions:
Result: Crash
Expected: Reimports correctly
UE4Editor_Engine!UAnimSequence::ExtractBoneTransform() [animsequence.cpp:748] UE4Editor_Engine!FAnimationUtils::ComputeCompressionError() [animationutils.cpp:269] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:720] UE4Editor_Engine!FAnimationUtils::CompressAnimSequence() [animationutils.cpp:579] UE4Editor_Engine!FDerivedDataAnimationCompression::Build() [animcompressionderiveddata.cpp:124] UE4Editor_DerivedDataCache!FDerivedDataCache::FBuildAsyncWorker::DoWork() [deriveddatacache.cpp:158] UE4Editor_DerivedDataCache!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::DoWork() [asyncwork.h:264] UE4Editor_DerivedDataCache!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::Start() [asyncwork.h:252] UE4Editor_DerivedDataCache!FDerivedDataCache::GetSynchronous() [deriveddatacache.cpp:233] UE4Editor_Engine!UAnimSequence::RequestAnimCompression() [animsequence.cpp:2074] UE4Editor_Engine!UAnimSequence::RequestAnimCompression() [animsequence.cpp:2019] UE4Editor_Engine!UAnimSequence::PostProcessSequence() [animsequence.cpp:3359] UE4Editor_Engine!UAnimSequence::BakeTrackCurvesToRawAnimation() [animsequence.cpp:4218] UE4Editor_UnrealEd!UnFbx::FFbxImporter::ImportAnimation() [skeletalmeshedit.cpp:1460] UE4Editor_UnrealEd!UEditorEngine::ReimportFbxAnimation() [skeletalmeshedit.cpp:213] UE4Editor_UnrealEd!UReimportFbxAnimSequenceFactory::Reimport() [editorfactories.cpp:5422] UE4Editor_UnrealEd!FReimportManager::Reimport() [editor.cpp:273] UE4Editor_UnrealEd!FReimportManager::ReimportMultiple() [editor.cpp:477] UE4Editor_UnrealEd!FReimportManager::ValidateAllSourceFileAndReimport() [editor.cpp:448] UE4Editor_ContentBrowser!FAssetContextMenu::ExecuteReimport() [assetcontextmenu.cpp:1402] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FAssetContextMenu,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FAssetContextMenu,0,void __cdecl() [delegateinstancesimpl.h:433] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [smenuentryblock.cpp:1050] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [smenuentryblock.cpp:1001] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() [delegateinstanceinterface.h:165] UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() [tuple.h:134] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [smenuentryblock.cpp:399] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5075] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:238] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5064] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5531] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5508] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1698] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2120] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:980] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2977] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-41921 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.15.1 |
Fix Commit | 3321096 |
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Created | Feb 13, 2017 |
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Resolved | Mar 7, 2017 |
Updated | May 18, 2020 |