The OSVR runtimes have to be installed in order to run this plugin.
I was looking through our plugins, and found after I had enabled a few I was getting this message when the editor about 70% through initializing.
Working my way backwards, identified it was the OSVR Plugin that introduces this message.
Disabling the plugin removes the message when opening the project.
Result: User is prompted with a windows message UE4Editor.exe - Entry Point Not Found
The procedure entry point CreateDXGIFactory2 could not be loacted in the dynamic link library dxgi.dll.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42029 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.14.3, 4.15 |
Created | Feb 16, 2017 |
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Resolved | Mar 20, 2017 |
Updated | Apr 27, 2018 |