Creating an event dispatcher inside a component class/blueprint with an array input and using that component in another blueprint causes the event node to generate a note on compile when the event is used in the parent blueprint. The note generated states "No value will be returned by reference." This message appears to mirror [Link Removed]
Result:
Event node will show a "Note" referencing the return value.
Expected:
No Note warning shown to match the behavior of Actor event dispatcher with array input
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15 |
Created | Feb 16, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |