Preserve Non-Uniform Scale doesn't work for child actors when they are scaled smaller than the parent.
Licensee Description:
I just noticed that the option does not seem to work if the object is parented to another object which has non-uniform scale applied to it.
1. Open QA-Game
2. Place the AmmoCrate_Closed static mesh
3. Change the scale to 10,1,10
4. Make a copy of the actor and move it beside the original
5. In the World Outliner, make the copy a child of the other by dragging it onto it (See attached screenshot)
6. In the Viewport > Scale dropdown > Make sure Preserve Non-Uniform Scale is checked
7. Select the child actor, press the R-key to select the scale tool
8. Mouse-click the middle of the scale tool to scale the entire actor and drag it large and very small
Results: When the child actor becomes smaller than the parent, the Y-scale will never be smaller than the parents Y-scale. (See attached video)
Expected: For the child actor to truly scale uniformly.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42067 in the post.
0 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.14.3, 4.15, 4.16 |
Created | Feb 16, 2017 |
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Resolved | Mar 21, 2017 |
Updated | Apr 27, 2018 |