TimeRemaining doesn't work when animation has a negative play rate
Result: Time Remaining stays at 0 and JumpStart state is skipped
Expected: Time Remaining adjusts for negative play rates
Head over to the existing Questions & Answers thread and let us know what's up.
| 13 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.14.3, 4.15 |
| Target Fix | 4.17 |
| Fix Commit | 3477443 |
|---|---|
| Main Commit | 3502661 |
| Created | Feb 16, 2017 |
|---|---|
| Resolved | Jun 7, 2017 |
| Updated | May 18, 2020 |