Description

Since the last engine merge in FN Main, any mesh that silhouettes against DOF will produce a bright, halo like effect on the outside edge. The further away the background is from the silhouetted mesh, the more pronounced the effect.

From what I can tell, it is caused by a combination of temporal AA and Gaussian blur depth of field. When one or the other is turned off, the bright halo disappears. I've attached screen shots of those 3 scenarios.

Steps to Reproduce

Fixed and shiped large number of FNBR versions that uses Gaussian DOF fine.

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Fixed
ComponentUE - Graphics Features
Target Fix4.20
Fix Commit3512696
Main Commit4042226
Release Commit4095966
CreatedFeb 17, 2017
ResolvedJan 30, 2018
UpdatedMay 31, 2018