A networked VR (HMD) game will result in an undesirable rotation for the pawn on startup for a network client, and the issue is dependent on timing.
start "SERVER (STEAM VR)" "UE4Editor.exe" "D:\Unreal Projects\VrTemplateNetworked\VrTemplateNetworked.uproject" MotionControllerMap?listen -game -log -hmd=steamvr start "CLIENT (OCULUS RIFT)" "UE4Editor.exe" "D:\Unreal Projects\VrTemplateNetworked\VrTemplateNetworked.uproject" 127.0.0.1 -game -log -hmd=oculusrift
With the batch file for me it seems to always repro, but the licensee mentioned it was timing specific
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42130 in the post.
0 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.14 |
Created | Feb 20, 2017 |
---|---|
Resolved | Mar 20, 2017 |
Updated | Sep 16, 2019 |