Cannot assign default values for UserWidget variable. This limits their usability in blueprint classes, and really prevents them from being useful in UserStructs, particularly if that user struct is used as a payload for a Sequencer event track.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42193 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.14, 4.15, 4.16, 4.20 |
Created | Feb 21, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |