When the mobility type of a child actor component and the class it is spawning are incompatible the error message no longer makes sense.
Drop a Add Child Actor Component node in to the UCS of an Actor
Set the Class to StaticMeshActor
Note confusing error message
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42209 in the post.
0 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.15 |
Target Fix | 4.15.1 |
Fix Commit | 3314359 |
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Created | Feb 21, 2017 |
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Resolved | Feb 21, 2017 |
Updated | Apr 27, 2018 |