Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example)
Steps to Reproduce
Download the attached project
Open the project
Play in VR
Press the '~' key to bring up the console
Type in "r.SeparateTranslucencyScreenPercentage 99" (without quotes)
Notice that the block shown in the right eye appears to extend
Expected: Each eye would render essentially the same thing
Result: The right eye renders the block in this example differently in the right eye
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