Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example)
Head over to the existing Questions & Answers thread and let us know what's up.
| 10 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 4.15 |
| Target Fix | 4.23 |
| Created | Feb 21, 2017 |
|---|---|
| Resolved | May 17, 2019 |
| Updated | Sep 16, 2019 |