Description

Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example)

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Play in VR
  4. Press the '~' key to bring up the console
  5. Type in "r.SeparateTranslucencyScreenPercentage 99" (without quotes)
  6. Notice that the block shown in the right eye appears to extend
    `
    Expected: Each eye would render essentially the same thing
    Result: The right eye renders the block in this example differently in the right eye

Have Comments or More Details?

Head over to the existingAnswerHub thread and let us know what's up.

10
Login to Vote

Fixed
ComponentVirtual Reality
Affects Versions4.15
Target Fix4.23
Fix Commit6342120
Main Commit6911980
CreatedFeb 21, 2017
ResolvedMay 17, 2019
UpdatedSep 16, 2019