Description

Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example)

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Play in VR
  4. Press the '~' key to bring up the console
  5. Type in "r.SeparateTranslucencyScreenPercentage 99" (without quotes)
  6. Notice that the block shown in the right eye appears to extend
    `
    Expected: Each eye would render essentially the same thing
    Result: The right eye renders the block in this example differently in the right eye

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Fixed
ComponentUE - Platform - XR
Affects Versions4.15
Target Fix4.23
Fix Commit6342120
Main Commit6911980
CreatedFeb 21, 2017
ResolvedMay 17, 2019
UpdatedSep 16, 2019