Packaging a game with nativize blueprints enabled is preventing AI Perception from working. This has also been tested in a clean project where the AI Character would no longer be triggering its OnPerceptionUpdated event after the project was packaged with nativize blueprints enabled.
Result: AI Character no longer chases after the player
Expected: AI Character would chase after the player as it does in PIE or in a packaged game that is not nativizing blueprints
I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
13 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.14, 4.15, 4.16, 4.17 |
Created | Feb 24, 2017 |
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Resolved | Jul 15, 2021 |
Updated | Jul 19, 2021 |