Packaging a game with nativize blueprints enabled is preventing AI Perception from working. This has also been tested in a clean project where the AI Character would no longer be triggering its OnPerceptionUpdated event after the project was packaged with nativize blueprints enabled.

Steps to Reproduce
  1. Download and open the user's project: [Link Removed]
  2. PIE and move onto the platform (Notice the character will chase after you)
  3. Navigate to Project Settings->Packaging and set Blueprint Nativization Method to Inclusive
  4. Package for Win64
  5. Run the .exe

Result: AI Character no longer chases after the player

Expected: AI Character would chase after the player as it does in PIE or in a packaged game that is not nativizing blueprints

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Won't Fix
ComponentUE - Gameplay - Blueprint Runtime
Affects Versions4.
CreatedFeb 24, 2017
ResolvedJul 15, 2021
UpdatedJul 19, 2021