Packaging a game with nativize blueprints enabled is preventing AI Perception from working. This has also been tested in a clean project where the AI Character would no longer be triggering its OnPerceptionUpdated event after the project was packaged with nativize blueprints enabled.
Result: AI Character no longer chases after the player
Expected: AI Character would chase after the player as it does in PIE or in a packaged game that is not nativizing blueprints
Head over to the existing Questions & Answers thread and let us know what's up.
13 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.14, 4.15, 4.16, 4.17 |
Created | Feb 24, 2017 |
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Resolved | Jul 15, 2021 |
Updated | Jul 19, 2021 |