The real time thumbnails are much darker when using forward shading in the editor. You have to open or edit an asset so that the thumbnail updates after enabling forward shading to see the effect. Also, while testing I noticed that if you disable real-time thumbnails prior to changing to forward shading the thumbnails will become black.
RESULT
The thumbnail will update and will become much darker. User Reported Black thumbnails in their case.
EXPECTED
The thumbnail updates with the mesh still clearly visible.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
38 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.17 |
Fix Commit | 3480600 |
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Main Commit | 3511602 |
Created | Feb 24, 2017 |
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Resolved | Jun 8, 2017 |
Updated | Apr 27, 2018 |