Compile UE4Editor for Windows in any configuration
Make any change to Engine/Source/Runtime/Launch/Resources/Version.h (or just open and save it, to touch the timestamp)
Compile UE4Editor again (without doing a full rebuild)
Note that the PCLaunch.rc and ModuleVersionResource.rc.inl files are not rebuilt, even though they include Version.h.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42411 in the post.
| 0 |
| Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
|---|---|
| Affects Versions | 4.15 |
| Target Fix | 4.15.1 |
| Fix Commit | 3323524 |
|---|
| Created | Feb 27, 2017 |
|---|---|
| Resolved | Feb 27, 2017 |
| Updated | Apr 27, 2018 |