When using planar reflections in a scene if you attempt to play in split screen the editor will crash immediately.

This crash did not occur in 4.13 using the same steps.

Steps to Reproduce
  1. Open a blank project
  2. Enable "support global clip plane for Planar Reflections" restart project
  3. Add a planar reflections actor to the default scene
  4. Open the level blueprint and add a "create player node" and execute on begin play
  5. Save all and PIE

Crash on startup.

The view is split into two screens and the scene loads correctly.

UE4Editor_Renderer!FSceneRenderer::FSceneRenderer() scenerendering.cpp:1127 
UE4Editor_Renderer!FDeferredShadingSceneRenderer::FDeferredShadingSceneRenderer() deferredshadingrenderer.cpp:194 
UE4Editor_Renderer!CreateSceneRendererForSceneCapture() scenecapturerendering.cpp:470 
UE4Editor_Renderer!FScene::UpdatePlanarReflectionContents() planarreflectionrendering.cpp:388 
UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() scenerendering.cpp:1887 
UE4Editor_Engine!UGameViewportClient::Draw() gameviewportclient.cpp:1172 
UE4Editor_Engine!FViewport::Draw() unrealclient.cpp:1185 
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1823 
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:391 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3025 
UE4Editor!GuardedMain() launch.cpp:166 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 
UE4Editor!WinMain() launchwindows.cpp:210 
UE4Editor!__scrt_common_main_seh() exe_common.inl:264 

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Cannot Reproduce
ComponentUE - Rendering
Affects Versions4.14.34.15
Target Fix4.18
CreatedFeb 27, 2017
ResolvedJul 26, 2017
UpdatedApr 27, 2018