When using planar reflections in a scene if you attempt to play in split screen the editor will crash immediately.
This crash did not occur in 4.13 using the same steps.
RESULT
Crash on startup.
EXPECTED
The view is split into two screens and the scene loads correctly.
UE4Editor_Renderer!FSceneRenderer::FSceneRenderer() scenerendering.cpp:1127 UE4Editor_Renderer!FDeferredShadingSceneRenderer::FDeferredShadingSceneRenderer() deferredshadingrenderer.cpp:194 UE4Editor_Renderer!CreateSceneRendererForSceneCapture() scenecapturerendering.cpp:470 UE4Editor_Renderer!FScene::UpdatePlanarReflectionContents() planarreflectionrendering.cpp:388 UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() scenerendering.cpp:1887 UE4Editor_Engine!UGameViewportClient::Draw() gameviewportclient.cpp:1172 UE4Editor_Engine!FViewport::Draw() unrealclient.cpp:1185 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1823 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:391 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3025 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.18 |
Created | Feb 27, 2017 |
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Resolved | Jul 26, 2017 |
Updated | Apr 27, 2018 |