This is by design. The ScrollBox delays capturing the mouse until enough movement as been detected to denote a users attempt to scroll. Once that happens, no mouse up will be delivered to anyone other than the ScrollBox. Otherwise buttons would get clicked after dragging.
There is a related bug where mouse leave was not issued however when capture was taken - that bug has been fixed in another branch and will return to main soon.
Mouse Up Detection lost inside Scrollbox when dragging and releasing inside.
This issue occurs when trying to detect on mouse up for a scroll box
Regression:
This issue also occurs in 4.14.3
Result: If click and dragged the mouse up does not print
Expected Result: Mouse up prints the string
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 4.14.3, 4.15 |
Created | Feb 28, 2017 |
---|---|
Resolved | Mar 7, 2017 |
Updated | Sep 16, 2019 |