Min roughness in the light settings currently aren't working in the forward shading mode.
RESULT
The specular highlight appears as though the roughness is still 0
EXPECTED
The Highlight grows and fades away as the min roughness value increases simulating an increase in the materials roughness
Head over to the existing Questions & Answers thread and let us know what's up.
| 22 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.14.3, 4.15 |
| Created | Mar 1, 2017 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |