Description

Request for an Actor Components Blutility 'Call In Editor' events to be accessible from derived class. It would also be expected to see the Blutility dropdown selection and Run button in the actors Detail panel by clicking on 'ActorName(self) and the Actor Component directly.

Licensee Description:

I would just expose blutilities for any Actor Component derived class. As of now it is possible to flag "call in editor" on a custom event of a component, but it simply doesn't show up as a blutility in the details panel of that component.

The extra bit I was asking also is, since Actor components can only be elements of an actor (they are never part of the "level" alone), it would be useful to automatically gather any component blutility of the current actor, and make those available on the actor details panel directly, without having to select any of its components.

(Plus, the dropdown menu for blutilities isn't very handy, IMHO.)

So you'd have, in the details panel of an Actor:

Blutilities:
Actor: [Blutility name 1] [Parameters] [RUN]
Actor: [Blutility name 2] [Parameters] [RUN]
-> Component 1: [Blutility name 1] [Parameters] [RUN]
-> Component 2: [Blutility name 1] [Parameters] [RUN]
-> Component 2: [Blutility name 2] [Parameters] [RUN]

With [Blutility name] being "locally" unique. I included [Parameters] (event inputs), but I guess that's been asked already... it'd be nice. [Image Removed]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42541 in the post.

0
Login to Vote

Won't Fix
ComponentUE - Gameplay
CreatedMar 3, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021