Description

This crash is occurring in a developer's packaged project for their end-users.

End-user comments are below (unique to the specific project)

  • The game started flickering and then crashed!
  • I set down a great hammer that i just built on the front table then a customer came in and wanter a one hand hammer so I went to pickup a one hand grip from the middle of the bottom shelf and then the game crashed.
  • Didnt like i was trying to pull a dagger out of the wall haha senes it placed the blade through the wall and the handle was outside of the wall. also have had a couple bugged handles that wouldnt let me use them. both one handed and double handed handles
  • I was picking up a two handed grip
  • Ordered 6 polearms, carried inside, opened box, crash
  • I was making a great sword for a customer. I Put the blade on the fancy grip and added the guard. Then I turned around to give the sword, but half way I chrashed.
Steps to Reproduce

Repro Steps Unknown

Callstack
PhysX3_x64!physx::PxsNphaseImplementationContext::unregisterContactManager() [pxsnphaseimplementationcontext.cpp:644]
PhysX3_x64!physx::Sc::Scene::finishBroadPhaseStage2() [scscene.cpp:6675]
PhysX3_x64!physx::Sc::Scene::updateCCDSinglePassStage3() [scscene.cpp:3337]
PhysX3_x64!physx::Cm::Task::run() [cmtask.h:59]
UE4Game_Win64_Shipping!TGraphTask<FPhysXTask<0> >::ExecuteTask()

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Cannot Reproduce
ComponentUE - Simulation - Physics
Affects Versions4.15
Target Fix4.17
CreatedMar 6, 2017
ResolvedJun 7, 2017
UpdatedApr 27, 2018