SSR isn't a supported feature for mobile and isn't feasible for current hardware. Planar reflections should be used instead.
In our Docs page SSR is listed as compatible with mobile here: https://docs.unrealengine.com/latest/INT/Platforms/Mobile/PostProcessEffects/
While testing this doesn't seem to be the case so either we have a bug or the documentation needs to be updated.
RESULT
The floor mesh will appear black.
EXPECTED
The floor mesh reflects the skysphere at lower view angles (SSR).
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.14.3, 4.15 |
Created | Mar 7, 2017 |
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Resolved | Mar 9, 2017 |
Updated | Nov 3, 2020 |