The left hand in the VR template appears to pop as it rotates when assigning the mesh for the motion controller a parent that is a box collision component. This does not appear to affect the right hand. It only appears to affect the left hand that has been negatively scaled. If the negative scale is removed, the issue no longer occurs.
Expected: The rotation for the left hand would be smooth (matching that of the right hand)
Result: The hand appears to pop as it rotates in a waving motion
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Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Platform - XR |
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Affects Versions | 4.15 |
Created | Mar 7, 2017 |
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Resolved | Mar 20, 2017 |
Updated | Sep 16, 2019 |