Inputting 'Stereo Off' while the prox sensor is uncovered will disable stereo rendering but introduces large performance decrease. Stat FPS returns constant 10 FPS / 100 ms.
Found on:
//UE4/Release-4.15 CL-3334709
//UE4/Dev-VR CL-3334961
Result: Starts rendering in non-stereo again but is capped at 10 FPS / 100 ms.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42631 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.15.1, 4.16 |
Target Fix | 4.15.1 |
Fix Commit | 3337451 |
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Created | Mar 7, 2017 |
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Resolved | Mar 8, 2017 |
Updated | Sep 16, 2019 |