Developer Notes

Won't fix. There is a default value that was changed between 4.14 and 4.15. In tonemapper section "Crush Highlights" old was 0.18, current 1.0. If you override that value in PP volume back to old value, brightness in ES2 will look the same as in 4.14.

Still, with old defaults there is noticeable brightness difference between SM5 and ES2 preview. That difference comes from eye adaptation. QA scenes are very bright by default, main light intensity set to maximum (20). SM5 tones down scene brightness using eye adaptation. On SM4 there is only basic method for eye adaptation and SM4 looks brighter than SM5. On ES2 there no adaptation at all (not supported) so it looks even brighter than SM4.

Description

Launching in mobile preview causes QA-Promotion to be very washed out. It is easy to see when viewing the destructible mesh against the horizon.

Comparing to mobile preview in 4.14 this does appear to be a regression.

Steps to Reproduce
  1. Open QAGame
  2. Open QA-Promotion level
  3. Click the play dropdown and select mobile preview

Result: The mobile preview appears very bright and washed out

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42781 in the post.

1
Login to Vote

Won't Fix
ComponentUE - Platform - Mobile
Affects Versions4.154.15.14.16
Target Fix4.15.1
CreatedMar 10, 2017
ResolvedMar 14, 2017
UpdatedSep 16, 2019