Project with bStartInVR enabled and Paper2D plugin disabled, editor crashes on startup
LoginId:ab777d3242d6b7070fc19ab7c76e0e05 EpicAccountId:c687981c4d1f4b3499c0bb1908069a2a Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:C:\Users\joe.conley\P4\Release-4.15\Engine\Source\Runtime\Core\Public\Modules/ModuleManager.h] [Line: 258] Tried to get module interface for unloaded module: 'LevelEditor' UE4Editor_Core!FDebug::AssertFailed() [c:\users\joe.conley\p4\release-4.15\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_UnrealEd!FModuleManager::GetModuleChecked<FLevelEditorModule>() [c:\users\joe.conley\p4\release-4.15\engine\source\runtime\core\public\modules\modulemanager.h:258] UE4Editor_UnrealEd!UEditorEngine::GetActiveViewport() [c:\users\joe.conley\p4\release-4.15\engine\source\editor\unrealed\private\playlevel.cpp:3475] UE4Editor_OculusRift!FOculusRiftHMD::FindSceneViewport() [c:\users\joe.conley\p4\release-4.15\engine\plugins\runtime\oculusrift\source\oculusrift\private\oculusrifthmd.cpp:1364] UE4Editor_OculusRift!FOculusRiftHMD::DoEnableStereo() [c:\users\joe.conley\p4\release-4.15\engine\plugins\runtime\oculusrift\source\oculusrift\private\oculusrifthmd.cpp:1382] UE4Editor_Engine!UEngine::InitializeHMDDevice() [c:\users\joe.conley\p4\release-4.15\engine\source\runtime\engine\private\unrealengine.cpp:2206] UE4Editor_Engine!UEngine::Init() [c:\users\joe.conley\p4\release-4.15\engine\source\runtime\engine\private\unrealengine.cpp:872] UE4Editor_UnrealEd!UEditorEngine::InitEditor() [c:\users\joe.conley\p4\release-4.15\engine\source\editor\unrealed\private\editorengine.cpp:557] UE4Editor_UnrealEd!UEditorEngine::Init() [c:\users\joe.conley\p4\release-4.15\engine\source\editor\unrealed\private\editorengine.cpp:846] UE4Editor_UnrealEd!UUnrealEdEngine::Init() [c:\users\joe.conley\p4\release-4.15\engine\source\editor\unrealed\private\unrealedengine.cpp:75] UE4Editor!FEngineLoop::Init() [c:\users\joe.conley\p4\release-4.15\engine\source\runtime\launch\private\launchengineloop.cpp:2513] UE4Editor_UnrealEd!EditorInit() [c:\users\joe.conley\p4\release-4.15\engine\source\editor\unrealed\private\unrealedglobals.cpp:76] UE4Editor!GuardedMain() [c:\users\joe.conley\p4\release-4.15\engine\source\runtime\launch\private\launch.cpp:150] UE4Editor!GuardedMainWrapper() [c:\users\joe.conley\p4\release-4.15\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [c:\users\joe.conley\p4\release-4.15\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42791 in the post.
4 |
Component | UE - Platform - XR |
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Affects Versions | 4.15 |
Target Fix | 4.20 |
Created | Mar 11, 2017 |
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Resolved | Jan 17, 2018 |
Updated | Sep 6, 2020 |
3887 - mmdanggg2 |