This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Fatal error: [Link Removed] [Line: 1663] Failed to compile default material WorldGridMaterial!
Source Context:
 1648       			if (!bSucceeded)
 1649       			{
 1650       				// If it failed to compile the material, reset the shader map so the material isn't used.
 1651       				GameThreadShaderMap = nullptr;
 1652       
 1653       				if (IsDefaultMaterial())
 1654       				{
 1655       					for (int32 ErrorIndex = 0; ErrorIndex < CompileErrors.Num(); ErrorIndex++)
 1656       					{
 1657       						// Always log material errors in an unsuppressed category
 1658       						UE_LOG(LogMaterial, Warning, TEXT("	%s"), *CompileErrors[ErrorIndex]);
 1659       					}
 1660       
 1661       					// Assert if the default material could not be compiled, since there will be nothing for other failed materials to fall back on.
 1662 ***** 					UE_LOG(LogMaterial, Fatal,TEXT("Failed to compile default material %s!"), *GetFriendlyName());
 1663       				}
 1664       			}
 1665       		}
 1666       	}
 1667       	else
 1668       	{
 1669       		bSucceeded = true;
 1670       	}
 1671       
 1672       	// Note: this is safe to set from the game thread because we should be between the RenderFences of an FMaterialUpdateContext
 1673       	RenderingThreadShaderMap = GameThreadShaderMap;
 1674       
 1675       	return bSucceeded;
 1676       }
 1677       
Most recent user affected CL: 3299760
Logs: [Link Removed] [Link Removed] [Link Removed] [Link Removed]
Issue call stack shares some similarities with [Link Removed]
Repro Steps Unknown
UE4Editor_Engine!FMaterial::CacheShaders() [materialshared.cpp:1663] UE4Editor_Engine!FMaterial::CacheShaders() [materialshared.cpp:1547] UE4Editor_Engine!UMaterial::CacheShadersForResources() [material.cpp:2179] UE4Editor_Engine!UMaterial::CacheResourceShadersForRendering() [material.cpp:2097] UE4Editor_Engine!UMaterial::PostLoad() [material.cpp:2760] UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [obj.cpp:859] UE4Editor_Engine!UMaterialInterface::PostLoadDefaultMaterials() [material.cpp:421] UE4Editor_Engine!UMaterial::PostLoad() [material.cpp:2573] UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [obj.cpp:859] UE4Editor_CoreUObject!EndLoad() [uobjectglobals.cpp:1635] UE4Editor_CoreUObject!LoadPackageInternalInner() [uobjectglobals.cpp:1321] UE4Editor_CoreUObject!LoadPackage() [uobjectglobals.cpp:1477] UE4Editor_CoreUObject!ResolveName() [uobjectglobals.cpp:756] UE4Editor_CoreUObject!StaticLoadObjectInternal() [uobjectglobals.cpp:843] UE4Editor_CoreUObject!StaticLoadObject() [uobjectglobals.cpp:903] UE4Editor_UMG!ConstructorHelpersInternal::FindOrLoadObject<UMaterialInterface>() [constructorhelpers.h:35] UE4Editor_UMG!UWidgetComponent::UWidgetComponent() [widgetcomponent.cpp:573] UE4Editor_UMG!InternalConstructor<UWidgetComponent>() UE4Editor_CoreUObject!UClass::CreateDefaultObject() [class.cpp:2722] UE4Editor_CoreUObject!UClass::CreateDefaultObject() [class.cpp:2679] UE4Editor_CoreUObject!FObjectInitializer::CreateDefaultSubobject() [uobjectglobals.cpp:3698] UE4Editor_CoreUObject!UObject::CreateDefaultSubobject() [obj.cpp:120] UE4Editor_VREditor!AVREditorFloatingUI::AVREditorFloatingUI() [vreditorfloatingui.cpp:37] UE4Editor_VREditor!InternalConstructor<AVREditorFloatingUI>() UE4Editor_CoreUObject!UClass::CreateDefaultObject() [class.cpp:2722] UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [uobjectbase.cpp:777] UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [uobjectbase.cpp:853] UE4Editor!FEngineLoop::PreInit() [launchengineloop.cpp:1738] UE4Editor!GuardedMain() [launch.cpp:127] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42841 in the post.
| 2 | 
| Component | UE - Graphics Features | 
|---|---|
| Affects Versions | 4.15, 4.16 | 
| Target Fix | 4.17 | 
| Created | Mar 13, 2017 | 
|---|---|
| Resolved | Jul 17, 2017 | 
| Updated | Apr 27, 2018 |