Description

After scaling a skeletal(or static) mesh up and converting to a static mesh the resulting asset will retain the original size of the mesh before it was scaled up.

If you have more than one asset selected and convert that to a static mesh both assets

Steps to Reproduce
  1. Open a blank project
  2. Show engine content and search for TutorialTPP
  3. Drag the skeletal mesh into your scene and scale up 3 times larger
  4. Right click the skeletal mesh and select "Convert TutorialTPP to Static Mesh"
  5. Find the converted static mesh in your content browser and drag into the scene

RESULT
The mesh is back to the original size.

EXPECTED
The static mesh retains the larger scale when converted.

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Won't Fix
ComponentTools
Affects Versions4.14.34.154.20
CreatedMar 13, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021