After scaling a skeletal(or static) mesh up and converting to a static mesh the resulting asset will retain the original size of the mesh before it was scaled up.

If you have more than one asset selected and convert that to a static mesh both assets

Steps to Reproduce
  1. Open a blank project
  2. Show engine content and search for TutorialTPP
  3. Drag the skeletal mesh into your scene and scale up 3 times larger
  4. Right click the skeletal mesh and select "Convert TutorialTPP to Static Mesh"
  5. Find the converted static mesh in your content browser and drag into the scene

The mesh is back to the original size.

The static mesh retains the larger scale when converted.

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Affects Versions4.
CreatedMar 13, 2017
UpdatedMar 12, 2018