Description

The viewport cursor will continue to display off of the actual viewport until the widget ends if the border component actually extends. This has not been tested with any other template.

Regression:
This issue occurs in 4.13.2, 4.14.3, and 4.15 Binary versions

Steps to Reproduce
  1. Create a new project based off of the First Person Template (no starter content)
  2. Create a new widget blueprint > name it "Widget_BP" > Open Widget_BP
  3. Add a border to the canvas > set the Borders anchor to full screen
  4. Sett Offset Left to 0 > Set the Offset top to 0 > Offset right to 1400 > Offset bottom to 0
  5. Under the random transform option set the scale of X and Y to 2
  6. Compile and save Widget_BP
  7. Open the First Person Character blueprint and go to its event graph
  8. On event begin play create widget Widget_BP and add it to the viewport
  9. Compile & save the character blueprint
  10. PIE and press f8 to no longer possess the character
  11. move the mouse left towards the modes section
    Result: The viewport cursor will continue to display off of the actual viewport until the widget ends
    Expected result: The cursor should revert as soon as it leaves the viewport screen

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Fixed
ComponentUE - Editor - UI Systems
Affects Versions4.13.24.14.34.15
Target Fix4.17
CreatedMar 14, 2017
ResolvedNov 21, 2017
UpdatedSep 25, 2018