There are no errors or warnings in the console output or logs that suggest anything went wrong.
Also attempted to import a .PNG with no luck.
Exact command used, use of <user> where appropriate:
UE4Editor-Cmd.exe "C:\Users\<user>\Documents\Unreal Projects\CommandletImport\CommandletImport.uproject" -run=ImportAssets -AllowCommandletRendering -source="C:\Users\<user>\Desktop\NewAessts\Max_Z-Up_Y-Forward.FBX" -dest="/Game/Content/TestImport" -nosourcecontrol -replaceexisting
Relevant command line output, use of <user> where appropriate:
LogTexture:Display: Building textures: gizmo_colors (AutoDXT) LogInit:Display: LogInit:Display: Success - 0 error(s), 0 warning(s) LogInit:Display: Execution of commandlet took: 0.13 seconds
Relevant commandlet output, use of <user> where appropriate:
LogAutomatedImport: Factory was not specified, will be set automatically LogAutomatedImport: Importing group AutomatedAssetImportData_0 LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\<user>\Desktop\NewAessts\Max_Z-Up_Y-Forward.FBX) LogFbx: ItemName: GlobalSettings, ItemCount : 1 LogFbx: ItemName: AnimationStack, ItemCount : 1 LogFbx: ItemName: AnimationLayer, ItemCount : 1 LogFbx: ItemName: Model, ItemCount : 1 LogFbx: ItemName: Geometry, ItemCount : 1 LogFbx: ItemName: Material, ItemCount : 1 LogFbx: ItemName: Texture, ItemCount : 1 LogFbx: ItemName: Video, ItemCount : 1 LogFbx: Loading FBX Scene from C:\Users\<user>\Desktop\NewAessts\Max_Z-Up_Y-Forward.FBX LogFbx: FBX Scene Loaded Succesfully LogFbx: Loading FBX Scene from C:\Users\<user>\Desktop\NewAessts\Max_Z-Up_Y-Forward.FBX LogFbx: FBX Scene Loaded Succesfully LogLinker: Can't find file '/Game/Content/TestImport/gizmo_material' LogLinker: Can't find file '/Game/Content/TestImport/gizmo_material' LogLinker: Can't find file '/Game/Content/TestImport/gizmo_colors' LogLinker: Can't find file '/Game/Content/TestImport/gizmo_colors' LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogTexture:Display: Building textures: gizmo_colors (AutoDXT) LogMaterial: Missing cached shader map for material gizmo_material, compiling. LogStaticMesh: Building static mesh Max_Z-Up_Y-Forward... LogStaticMesh: Built static mesh [0.03s] /Game/Content/TestImport/Max_Z-Up_Y-Forward.Max_Z-Up_Y-Forward LogInit:Display: LogInit:Display: Success - 0 error(s), 0 warning(s)
UE4Editor-Cmd.exe "<full path to target project>" -run=ImportAssets -AllowCommandletRendering -source="<full path to import target>" -dest="/Game/Content/<import folder>" -nosourcecontrol -replaceexisting
Result: Observe that the FBX failed to import
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42883 in the post.
11 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.15, 4.16 |
Created | Mar 14, 2017 |
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Resolved | Apr 20, 2021 |
Updated | Jul 28, 2021 |