Connecting an input of a function in a Blueprint Function Library that has a default value to a node will cause its default value to be reset to 0 when the function is called in another blueprint.
Result: Notice that the input pin that is connected to the Random Float in Range node has had its default value reset, while the other remains at its default value.
Expected: Both inputs would maintain their default values until explicitly changed.
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.17 |
Fix Commit | 3389163 |
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Main Commit | 3431398 |
Created | Mar 15, 2017 |
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Resolved | Apr 11, 2017 |
Updated | Jun 11, 2019 |