Connecting an input of a function in a Blueprint Function Library that has a default value to a node will cause its default value to be reset to 0 when the function is called in another blueprint.
Result: Notice that the input pin that is connected to the Random Float in Range node has had its default value reset, while the other remains at its default value.
Expected: Both inputs would maintain their default values until explicitly changed.
Head over to the existing Questions & Answers thread and let us know what's up.