Currently HDR Cubemap textures aren't getting compressed when packaging for Android(ASTC). You can compare the file size of a packaged project before and after adding cubemap textures to verify this.
RESULT
The project's file size is increased by 18MB
EXPECTED
The texture is compressed and has a smaller memory footprint therefore the total memory size shouldn't exceed 122MB
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.14.3, 4.15 |
Created | Mar 15, 2017 |
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Resolved | May 30, 2019 |
Updated | Sep 16, 2019 |