Currently HDR Cubemap textures aren't getting compressed when packaging for Android(ASTC). You can compare the file size of a packaged project before and after adding cubemap textures to verify this.
RESULT
The project's file size is increased by 18MB
EXPECTED
The texture is compressed and has a smaller memory footprint therefore the total memory size shouldn't exceed 122MB
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.14.3, 4.15 |
Created | Mar 15, 2017 |
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Resolved | May 30, 2019 |
Updated | Sep 16, 2019 |