Workaround:
Navigate to and open the newly-created level in the Content Browser prior to LaunchOn.
After using the Save Current As tool, Game runs into error when trying to LaunchOn. Editor displays a Warning about level not being fully loaded.
I encountered the following error during cook for LaunchOn to Windows:
CookResults:Warning: Warning Package /Game/New supposed to be fully loaded but isn't. RF_WasLoaded is set LogCook:Warning: Package /Game/New supposed to be fully loaded but isn't. RF_WasLoaded is set CookResults:Warning: Warning Package /Game/New supposed to be fully loaded but isn't. RF_WasLoaded is set LogCook:Warning: Package /Game/New supposed to be fully loaded but isn't. RF_WasLoaded is set CookResults:Warning: Warning Package /Game/New supposed to be fully loaded but isn't. RF_WasLoaded is set LogCook:Warning: Package /Game/New supposed to be fully loaded but isn't. RF_WasLoaded is set CookResults:Error: Error Unable to cook package for platform because it is unable to be loaded: D:/Engine/GameDevProjects/MyProject4/Saved/EditorCooked/WindowsNoEditor/MyProject4/Content/New.umap
This issue is observed occurring in the current 4.15.1 Binary CL: 3347183
This issue does not occur in 4.14.3
Regression:
Working: UE4/Main, CL 3206910
Broken: UE4/Main, CL 3206922
Result:
I experienced an error during the LaunchOn Cook and the LaunchOn window crashed.
Expected Result:
LaunchOn should complete successfully without errors or crashing.
Frequency:
5/5
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42962 in the post.