Dragging and dropping a number of static mesh components should make them siblings, not children of one another in a random order.
Create a new Actor blueprint
Open it
Select multiple Static Meshes from the content browser
Drag to the component window
Observe that you get a nested hierarchy of static mesh components rather than a collection of siblings.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43041 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Target Fix | 4.17 |
Fix Commit | 3409487 |
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Main Commit | 3431398 |
Created | Mar 17, 2017 |
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Resolved | Apr 26, 2017 |
Updated | May 12, 2017 |