Crash on built project from Manual focus change of Cine Camera as Player Pawn
Regression:
Effects version 4.13.2 , 4.14.3, and 4.15.0 binary versions
UE4Game!FFrame::ReadProperty()
UE4Game!UObject::execStructMemberContext()
UE4Game!UObject::execLetBool()
UE4Game!UObject::ProcessInternal()
UE4Game!UObject::CallFunction()
UE4Game!UObject::ProcessInternal()
UE4Game!UFunction::Invoke()
UE4Game!UObject::ProcessEvent()
UE4Game!AActor::ProcessEvent()
UE4Game!UExporter::ExportToOutputDevice()
UE4Game!FInputActionHandlerDynamicSignature::Execute()
UE4Game!FInputActionUnifiedDelegate::Execute()
UE4Game!UPlayerInput::ProcessInputStack()
UE4Game!APlayerController::ProcessPlayerInput()
UE4Game!APlayerController::TickPlayerInput()
UE4Game!APlayerController::PlayerTick()
UE4Game!APlayerController::TickActor()
UE4Game!FActorTickFunction::ExecuteTick()
UE4Game!FTickFunctionTask::DoTask()
UE4Game!TGraphTask<FTickFunctionTask>::ExecuteTask()
UE4Game!FNamedTaskThread::ProcessTasksNamedThread()
UE4Game!FNamedTaskThread::ProcessTasksUntilQuit()
UE4Game!FTaskGraphImplementation::WaitUntilTasksComplete()
UE4Game!FTickTaskSequencer::ReleaseTickGroup()
UE4Game!FTickTaskManager::RunTickGroup()
UE4Game!UWorld::RunTickGroup()
UE4Game!UWorld::Tick()
UE4Game!UGameEngine::Tick()
UE4Game!FEngineLoop::Tick()
UE4Game!GuardedMain()
UE4Game!GuardedMainWrapper()
UE4Game!WinMain()
UE4Game!__scrt_common_main_seh() exe_common.inl:264
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()
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Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Gameplay |
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Affects Versions | 4.13.2, 4.14.3, 4.15 |
Created | Mar 20, 2017 |
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Resolved | Mar 21, 2017 |
Updated | Sep 14, 2021 |