Description

Crash on built project from Manual focus change of Cine Camera as Player Pawn

Regression:
Effects version 4.13.2 , 4.14.3, and 4.15.0 binary versions

Steps to Reproduce
  1. Open test project provided
  2. PIE and press the R key (Expected Result)
  3. Compile the Project (Windows 64 Bit)
  4. Open the executable and press the R key
    Result: The Executable crashes
    Expected Result: The camera changes focus like in the editor
Callstack

UE4Game!FFrame::ReadProperty()
UE4Game!UObject::execStructMemberContext()
UE4Game!UObject::execLetBool()
UE4Game!UObject::ProcessInternal()
UE4Game!UObject::CallFunction()
UE4Game!UObject::ProcessInternal()
UE4Game!UFunction::Invoke()
UE4Game!UObject::ProcessEvent()
UE4Game!AActor::ProcessEvent()
UE4Game!UExporter::ExportToOutputDevice()
UE4Game!FInputActionHandlerDynamicSignature::Execute()
UE4Game!FInputActionUnifiedDelegate::Execute()
UE4Game!UPlayerInput::ProcessInputStack()
UE4Game!APlayerController::ProcessPlayerInput()
UE4Game!APlayerController::TickPlayerInput()
UE4Game!APlayerController::PlayerTick()
UE4Game!APlayerController::TickActor()
UE4Game!FActorTickFunction::ExecuteTick()
UE4Game!FTickFunctionTask::DoTask()
UE4Game!TGraphTask<FTickFunctionTask>::ExecuteTask()
UE4Game!FNamedTaskThread::ProcessTasksNamedThread()
UE4Game!FNamedTaskThread::ProcessTasksUntilQuit()
UE4Game!FTaskGraphImplementation::WaitUntilTasksComplete()
UE4Game!FTickTaskSequencer::ReleaseTickGroup()
UE4Game!FTickTaskManager::RunTickGroup()
UE4Game!UWorld::RunTickGroup()
UE4Game!UWorld::Tick()
UE4Game!UGameEngine::Tick()
UE4Game!FEngineLoop::Tick()
UE4Game!GuardedMain()
UE4Game!GuardedMainWrapper()
UE4Game!WinMain()
UE4Game!__scrt_common_main_seh() exe_common.inl:264
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Duplicate
ComponentUE - Gameplay
Affects Versions4.13.24.14.34.15
CreatedMar 20, 2017
ResolvedMar 21, 2017
UpdatedSep 14, 2021
View Jira Issue