Dbuffer Decal materials don't render correctly when applied to a decal component in a blueprint. You can compare it to the decal actor and see that they aren't visually the same despite having the same settings and material.
You can test all the different Dbuffer blend modes and note that there are a few errors. In most cases the decal component in a blueprint will appear mostly black even when a blend mode without color is selected.
Alternative Repro
RESULT
You will see a deferred decal actor and a blueprint actor with a decal component using the same material. The blueprint decal doesn't display correctly.
EXPECTED
Both the decal actor and the blueprint decal component look identical.
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15 |
Created | Mar 20, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |