[Link Removed]
"ProfileGPU" Command Crashes Standalone Game on Mac but not on a Windows PC.
Regression: No
UE4Editor-RHI.dylib!FGPUProfiler::PushEvent()
UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIPushEvent()
UE4Editor-RHI.dylib!FRHICommandListExecutor::ExecuteInner_DoExecute()
UE4Editor-RHI.dylib!FRHICommandListExecutor::ExecuteInner()
UE4Editor-RHI.dylib!FRHICommandListExecutor::ExecuteList()
UE4Editor-RHI.dylib!FRHICommandListBase::~FRHICommandListBase()
UE4Editor-RHI.dylib!FParallelTranslateCommandList::DoTask()
UE4Editor-RHI.dylib!TGraphTask<FParallelTranslateCommandList>::ExecuteTask()
UE4Editor-Core.dylib!FTaskThreadAnyThread::ProcessTasks()
UE4Editor-Core.dylib!FTaskThreadAnyThread::ProcessTasksUntilQuit()
UE4Editor-Core.dylib!FTaskThreadBase::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
I am not able to find world outliner how to enable it?
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.15.1 |
Created | Mar 21, 2017 |
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Resolved | Mar 23, 2017 |
Updated | Apr 27, 2018 |