[Link Removed]
"ProfileGPU" Command Crashes Standalone Game on Mac but not on a Windows PC.
Regression: No
UE4Editor-RHI.dylib!FGPUProfiler::PushEvent()
UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIPushEvent()
UE4Editor-RHI.dylib!FRHICommandListExecutor::ExecuteInner_DoExecute()
UE4Editor-RHI.dylib!FRHICommandListExecutor::ExecuteInner()
UE4Editor-RHI.dylib!FRHICommandListExecutor::ExecuteList()
UE4Editor-RHI.dylib!FRHICommandListBase::~FRHICommandListBase()
UE4Editor-RHI.dylib!FParallelTranslateCommandList::DoTask()
UE4Editor-RHI.dylib!TGraphTask<FParallelTranslateCommandList>::ExecuteTask()
UE4Editor-Core.dylib!FTaskThreadAnyThread::ProcessTasks()
UE4Editor-Core.dylib!FTaskThreadAnyThread::ProcessTasksUntilQuit()
UE4Editor-Core.dylib!FTaskThreadBase::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::Run()
UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.15.1 |
Created | Mar 21, 2017 |
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Resolved | Mar 23, 2017 |
Updated | Apr 27, 2018 |