A crash occurs when using the 'DumpLightMapSizeOnDisk' in the Console Command.
1. Create new blank blueprint project.
2. Bring up the console command window (~).
3. Type 'DumpLightmapSizeOnDisk' and press enter.
Outcome Editor crashes.
Expected The size of the lightmaps are dumped onto the disk as the tooltip suggests.
ucrtbase!<Unknown>
ucrtbase!<Unknown>
ucrtbase!<Unknown>
UE4Editor_Engine!DumpLightmapSizeOnDisk() lightmap.cpp:142
UE4Editor_Engine!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1027
UE4Editor_Core!FConsoleManager::ProcessUserConsoleInput() consolemanager.cpp:1122
UE4Editor_Engine!UEngine::Exec() unrealengine.cpp:2999
UE4Editor_UnrealEd!UEditorEngine::Exec() editorserver.cpp:5829
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() unrealedsrv.cpp:670
UE4Editor_OutputLog!SConsoleInputBox::OnTextCommitted() soutputlog.cpp:432
UE4Editor_OutputLog!TBaseSPMethodDelegateInstance<0,SConsoleInputBox,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327
UE4Editor_OutputLog!TBaseSPMethodDelegateInstance<0,SConsoleInputBox,0,void __cdecl() delegateinstancesimpl.h:434
UE4Editor_Slate!TBaseDelegate<void,FText const & __ptr64,enum ETextCommit::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624
UE4Editor_Slate!FSlateEditableTextLayout::HandleCarriageReturn() slateeditabletextlayout.cpp:1332
UE4Editor_Slate!FSlateEditableTextLayout::HandleKeyDown() slateeditabletextlayout.cpp:836
UE4Editor_Slate!SEditableText::OnKeyDown() seditabletext.cpp:185
UE4Editor_OutputLog!SConsoleEditableTextBox::SConsoleEditableText::OnKeyDown() soutputlog.cpp:124
UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() slateapplication.cpp:4681
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() slateapplication.cpp:238
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() slateapplication.cpp:220
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() slateapplication.cpp:4679
UE4Editor_Slate!FSlateApplication::OnKeyDown() slateapplication.cpp:4592
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1533
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2120
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:980
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2977
UE4Editor!GuardedMain() launch.cpp:166
UE4Editor!GuardedMainWrapper() launchwindows.cpp:134
UE4Editor!WinMain() launchwindows.cpp:210
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15.1, 4.16 |
Target Fix | 4.17 |
Fix Commit | 3501164 |
---|---|
Main Commit | 3511602 |
Created | Mar 21, 2017 |
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Resolved | Jun 20, 2017 |
Updated | Apr 27, 2018 |
3402 - projectgheist |