Remote building for iOS/tvOS is leaving behind generated files which can cause various compile issues when creating different projects in different streams with the same name (MyProject, MyProject1, etc...)
Example bug: UE-43085
After hitting the compile errors I went onto the Remote Mac and cleared out the Remote Builds folder and was able to package successfully. See attached log for compile errors and then successful build after cleaning the remote mac.
This message can be seen in the log:
[2017.03.21-17.33.59:060][440]UATHelper: Packaging (tvOS): UnrealBuildTool: IO error encountered -- skipping file deletion
Result: IO error shown in log for removing files
Expected: Files from previous builds are removed
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43148 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.16 |
Created | Mar 21, 2017 |
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Resolved | May 30, 2019 |
Updated | Sep 16, 2019 |