(User provided info)
Crash (check fail critical error) if you try to load a UTexture's data (eg UpdateResource() or PlatformData .. Mip .. Lock/GetCopy) inside a PostLoad of anything during an OpenLevel.
I only could reproduce this in a launched project via project launcher in editor. This didn't repro when packaged for me. I also couldn't generate a crash reporter window. So call stacks are unavailable.
RESULT
Game crashes.
EXPECTED
Next map loads (there isn't anything in the map so the screen will appear black.
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.15.1 |
Target Fix | 4.17 |
Created | Mar 22, 2017 |
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Resolved | May 3, 2017 |
Updated | May 5, 2017 |