(User provided info)
Crash (check fail critical error) if you try to load a UTexture's data (eg UpdateResource() or PlatformData .. Mip .. Lock/GetCopy) inside a PostLoad of anything during an OpenLevel.
I only could reproduce this in a launched project via project launcher in editor. This didn't repro when packaged for me. I also couldn't generate a crash reporter window. So call stacks are unavailable.
RESULT
Game crashes.
EXPECTED
Next map loads (there isn't anything in the map so the screen will appear black.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.15.1 |
Target Fix | 4.17 |
Created | Mar 22, 2017 |
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Resolved | May 3, 2017 |
Updated | May 5, 2017 |