Description

(User provided info)

Crash (check fail critical error) if you try to load a UTexture's data (eg UpdateResource() or PlatformData .. Mip .. Lock/GetCopy) inside a PostLoad of anything during an OpenLevel.

I only could reproduce this in a launched project via project launcher in editor. This didn't repro when packaged for me. I also couldn't generate a crash reporter window. So call stacks are unavailable.

Steps to Reproduce
  • Open attached project
  • Launch project for windows Default (WindowsNoEditor), DebugGame (or any), By The Book
  • When game opens press "Tab" key

RESULT
Game crashes.

EXPECTED
Next map loads (there isn't anything in the map so the screen will appear black.

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By Design
ComponentUE - Graphics Features
Affects Versions4.15.1
Target Fix4.17
CreatedMar 22, 2017
ResolvedMay 3, 2017
UpdatedMay 5, 2017
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