The problem is that windows supplies both a touch event and a mouse event for each touch. The engine then handles touches as mouse input so that UI elements can work correctly on touch platforms.
1. Click a button using touch on a touch monitor.
Result: Button is clicked twice.
Expected Result: Button is clicked once.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43213 in the post.
53 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.14 |
Target Fix | 4.17 |
Fix Commit | 3484703 |
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Main Commit | 3499771 |
Created | Mar 22, 2017 |
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Resolved | Jun 12, 2017 |
Updated | Apr 27, 2018 |
3443 - IlinAleksey |
3448 - IlinAleksey |