An Actor with a child class component will cause the parent to become dirty by opening the child.
Regression:
This issue did not occur in 4.14.3 of the binary builds
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43311 in the post.
1 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.15.1 |
Created | Mar 24, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |