It looks like building HostProject for UE4Editor succeeds, then UE4Game fails, leaving a valid UE4Editor binary under HostProject/Plugins. If this is copied under Editor/Plugins, it will be found and loaded.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43369 in the post.
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Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.15.1 |
Created | Mar 27, 2017 |
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Resolved | Mar 30, 2017 |
Updated | Apr 27, 2018 |