Commandlets that load physics assets such as FixupRedirects will populate GPhysXPendingKill* arrays, but they never get cleared.
See UDN
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Why does the REMOVE method of map container remove elements have memory leaks?
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How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43378 in the post.
2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.17 |
Target Fix | 4.17 |
Fix Commit | 3386418 |
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Main Commit | 3437043 |
Created | Mar 27, 2017 |
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Resolved | Apr 10, 2017 |
Updated | Jun 8, 2017 |