Package build fails after disabling VR plugins and launching the project
The error message that pops up is:
Fatal error: [Link Removed] [Line: 353] Missing global shader FPixelShaderDeclaration, Please make sure cooking was successful.
Regression:
This issue occurs in 4.13.2, 4.14.3, and 4.15.1 binary builds
LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: begin: stack for UAT LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: === Critical error: === LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: Fatal error: [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 3920] LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: Missing global shader FPixelShaderDeclaration, Please make sure cooking was successful. LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: KERNELBASE.dll!0x00000000FD8AA06D LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!FOutputDeviceWindowsError::Serialize() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!FOutputDevice::Logf__VA() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!FDebug::AssertFailed() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!VerifyGlobalShaders() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!CompileGlobalShaderMap() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!FEngineLoop::PreInit() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!GuardedMain() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!GuardedMainWrapper() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!WinMain() LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: UE4Game.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: kernel32.dll!0x00000000779559CD LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: ntdll.dll!0x0000000077B8A561 LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: ntdll.dll!0x0000000077B8A561 LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: LogPlayLevel: UE4Game: [2017.08.10-14.58.46:227][ 0]LogWindows: Error: end: stack for UAT LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Client exited with error code: 3
error message when install in U.E 5.3 - IS-IN-FCO2-82
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
19 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.13.2, 4.14.3, 4.15, 4.17 |
Fix Commit | 3505911 |
---|---|
Main Commit | 3505911 |
Created | Mar 27, 2017 |
---|---|
Resolved | Jan 3, 2019 |
Updated | Sep 16, 2019 |