Assert crashes Editor in the GC system during packaging due to USoundWave assets not being configured for GC clustering.
Disabling GC clustering in project settings is a workaround, but the fix is already available in CL 3367348
N/A
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: Fatal error: [Link Removed] [Line: 1310]
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: Encountered object(s) breaking Disregard for GC assumption. Please check log for details.
[2017.03.22-13.05.25:643][ 0]LogWindows:Error:
[2017.03.22-13.05.25:643][ 0]LogWindows:Error:
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: KERNELBASE.dll!0x00000000E6457788
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: FSD.exe!FOutputDeviceWindowsError::Serialize()
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: FSD.exe!FOutputDevice::Logf__VA()
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: FSD.exe!FDebug::AssertFailed()
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: FSD.exe!CollectGarbageInternal()
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: FSD.exe!CollectGarbage()
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: FSD.exe!UEngine::LoadMap()
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: FSD.exe!UEngine::Browse()
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: FSD.exe!UGameInstance::StartGameInstance()
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: FSD.exe!FEngineLoop::Init()
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: FSD.exe!GuardedMain()
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: FSD.exe!GuardedMainWrapper()
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: FSD.exe!WinMain()
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: FSD.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:255]
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: KERNEL32.DLL!0x00000000E7DC8364
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: ntdll.dll!0x00000000E9B570D1
[2017.03.22-13.05.25:643][ 0]LogWindows:Error: ntdll.dll!0x00000000E9B570D1
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Hey, why do i get this when i snap two similar meshes together?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43443 in the post.
0 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.15.1 |
Target Fix | 4.15.2 |
Fix Commit | 3378036 |
---|
Created | Mar 29, 2017 |
---|---|
Resolved | Apr 4, 2017 |
Updated | May 11, 2018 |