Crash at runtime when rotating a retainer box that contains an image
Expected: The widget would be added to the screen with the image and retainer box rotated 180 degrees
Result: The editor crashes on play
UE4Editor_SlateCore!TArray<FHittestGrid::FCell,FDefaultAllocator>::RemoveAtImpl() array.h:1407 UE4Editor_SlateCore!FHittestGrid::ClearGridForNewFrame() hittestgrid.cpp:262 UE4Editor_UMG!FWidgetRenderer::DrawWindow() widgetrenderer.cpp:224 UE4Editor_UMG!SRetainerWidget::OnTickRetainers() sretainerwidget.cpp:321 UE4Editor_UMG!TBaseRawMethodDelegateInstance<0,SRetainerWidget,void __cdecl() delegateinstancesimpl.h:648 UE4Editor_Slate!TBaseMulticastDelegate<void,float>::Broadcast() delegatesignatureimpl.inl:937 UE4Editor_Slate!FSlateApplication::TickApplication() slateapplication.cpp:1561 UE4Editor_Slate!FSlateApplication::Tick() slateapplication.cpp:1512 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3086 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.15.1 |
Created | Mar 29, 2017 |
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Resolved | Sep 13, 2017 |
Updated | Jul 14, 2021 |