High quality particle lights won't behave as expected under these conditions.

  • A particle system component has its relative location offset in blueprint
  • The particle system is using local space
  • The light module is using high quality lights

Note Having high quality lights unchecked solves this issue however that isn't an option for the licensee due to this bug UE-39688.

Steps to Reproduce
  1. Open attached project
  2. Open the Particle System named "NewParticleSystem"
  3. Check "Use Local Space" in the required module

The lights being emitted by the particles act as though the emitter is at the Blueprint Actor's origin.

The lights move with the particles being emitted.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-43474 in the post.

Login to Vote

ComponentRendering - Cascade
Affects Versions4.
CreatedMar 29, 2017
UpdatedOct 28, 2019